Animation and Desing of Video games

New subject since 2019, about animation techniques for the development of mechanics in video games, specially designed for a profile of “technical artist”. It is an optional subject of the Degree of Computer Science where we carry out a wide review of the 2D and 3D animation systems of Unity, the most know multiplatform video game engine. It is an eminently practical subject in which the students experiment with animations for graphical interfaces (such as changing the state of a button), managing 2d sprites in timelines, creating advanced state control mechanics for characters 3d squeaths, or controlling particle and geometry animations through shaders, among others.